Individual price offer for custom sound design on request
Individual offer on request
Binaural 3D audio is played from a two-channel audio file (WAV, MP3, ...) or CD-audio and gives the listener an immersive sound experience. Binaural 3D Audio simulates the human spatial hearing via every kind of stereo headphones (no special models are required). When listening to stereo audio with headphones, the perception of all sources of sounds is located inside of the head between the left and right ear. With binaural 3D Audio the sound appears outside of the head and can be anywhere within a full 360° three-dimensional sphere. Voices, instruments and sounds can be positioned around the listener - in front of, behind, right, left and even below or above and everywhere in between - and can be placed in a virtual acoustic environment such as rooms and halls, studio and outdoor ambiences.
Binaural 3D audio sounds amazing in audiobook, radio play, shortfilm or documentary video productions and can not only improve the spatial, acoustic presentation of dialogues, atmos, sounds, foley and music, but also creates a much more emotional listening experience. Audiovisual presentations, sound installations, and interactive AR / VR projects use multi-channel immersive audio formats, such as Ambisonics, where multiple mono or stereo sound sources are played through extensive speaker and soundbar systems (more than Surround Sound). In games, 360° videos and Virtual Reality applications, sounds for interaction can be integrated in this way.
Immersive 3D audio editing, mixing and mastering services includes panning, positioning and automated movements as well as level and fades adjustments, cuts, restoration and noise reduction, equalizer sound editing, reverb and creation of virtual acoustic environments, delay, effects and sound design manipulations, spectral shaping, dynamic compression, vintage sound coloring, saturation and limiting of mono, stereo, multichannel or binaural 3D audio tracks, stems und mixes. Delivery of various digital audio formats (WAV, AIFF, MP3, AAC, FLAC, OGG) and DDP premaster for CD duplication.
Audio Editing, Mixing and Mastering for a 3D audio production can be done from single mono or stereo tracks or stems (multiple tracks as stereo file). The source material should be in 16-24 bit resolution as a WAV or AIFF audio file. When mixing audio in 3D it is important to keep in mind the genre typical sound and volume settings as with stereo mixes. In addition, with 3D Audio, the enormously expanded spatiality and the associated possibilities of positioning individual sounds can generate completely new impressions and listening experiences that not only allow creative experimentation but also a virtual simulation of a natural sounding of instruments, voices and sounds, and thus to the listener convey realistic acoustic impressions of a scenery and environment. These can be a mixed soundtrack, dialogue or sounds for moving images, audiobook or radio play, but also a mix of pure music. The sound and dynamics processing and the positioning of the individual sounds are completely different than with typical stereo mixes. If you are interested, I would like it to develop creative ideas for a contemporary immersive 3D audio sound mix of your existing and future audio and music productions.
MONO, STEREO, 3D AUDIO
Sound Design + Production
Foley, SFX, Atmos, Music
Average Price per min / audio
Mono, Stereo, 3D Audio
Editing + Mixing + Mastering
Music, Dialogue, Atmos
Average Price per min / audio
Musician, sounddesigner and audio engineer JENS HELMSTEDT, who is active as bass player and music producer since the early eightees, founded in 1993 his own studio in Germany. Specialized on digital audio post production and premastering, he worked for many artists, record labels, agencies and media. Beside editing of music tracks, albums and audiobooks, he realized also audiovisual webdesign and multimedia concepts for various clients. Actually mainly working on sound design and immersive 3D audio post mixing for contract projects.
If you are interested in sound design / audio editing / post production for your project, please send a message. You will receive an individual offer. Also you can hire me via the New York based platform SOUNDBETTER by Spotify for Artists and the Paris / Munich based freelancer platform MALT.